- ProEXR File Description =Attributes= cameraAperture (float): 36.000004 cameraFNumber (float): 8.000000 cameraFarClip (float): 1000000015047466200000000000000.000000 cameraFarRange (float): 1000.000000 cameraFocalLength (float): 22.000002 cameraFov (float): 78.537506 cameraNearClip (float): 0.000000 cameraNearRange (float): 0.000000 cameraProjection (int): 0 cameraTargetDistance (float): 2992.294678 cameraTransform (m44f) channels (chlist) compression (compression): Zip16 dataWindow (box2i): [0, 0, 2499, 1405] displayWindow (box2i): [0, 0, 2499, 1405] lineOrder (lineOrder): Increasing Y pixelAspectRatio (float): 1.000000 screenWindowCenter (v2f): [0.000000, 0.000000] screenWindowWidth (float): 1.000000 =Channels= A (half) B (half) G (half) MultiMatteElement.B (half) MultiMatteElement.G (half) MultiMatteElement.R (half) R (half) VRayBackground.B (half) VRayBackground.G (half) VRayBackground.R (half) VRayReflection.B (half) VRayReflection.G (half) VRayReflection.R (half) VRayReflectionFilter.B (half) VRayReflectionFilter.G (half) VRayReflectionFilter.R (half) VRayRefraction.B (half) VRayRefraction.G (half) VRayRefraction.R (half) VRayRefractionFilter.B (half) VRayRefractionFilter.G (half) VRayRefractionFilter.R (half) VRaySamplerInfo_W.B (half) VRaySamplerInfo_W.G (half) VRaySamplerInfo_W.R (half) VRaySamplerInfo_d.B (half) VRaySamplerInfo_d.G (half) VRaySamplerInfo_d.R (half) VRaySamplerInfo_z.B (half) VRaySamplerInfo_z.G (half) VRaySamplerInfo_z.R (half) VRaySpecular.B (half) VRaySpecular.G (half) VRaySpecular.R (half) VRayWireColor.B (half) VRayWireColor.G (half) VRayWireColor.R (half) Z (half)
- ProEXR File Description =Attributes= cameraAperture (float): 36.000004 cameraFNumber (float): 8.000000 cameraFarClip (float): 1000000015047466200000000000000.000000 cameraFarRange (float): 1000.000000 cameraFocalLength (float): 17.000000 cameraFov (float): 93.261971 cameraNearClip (float): 0.000000 cameraNearRange (float): 0.000000 cameraProjection (int): 0 cameraTargetDistance (float): 8693.812500 cameraTransform (m44f) channels (chlist) compression (compression): Zip16 dataWindow (box2i): [0, 0, 2499, 1405] displayWindow (box2i): [0, 0, 2499, 1405] lineOrder (lineOrder): Increasing Y pixelAspectRatio (float): 1.000000 screenWindowCenter (v2f): [0.000000, 0.000000] screenWindowWidth (float): 1.000000 =Channels= A (half) B (half) G (half) MultiMatteElement.B (half) MultiMatteElement.G (half) MultiMatteElement.R (half) R (half) VRayBackground.B (half) VRayBackground.G (half) VRayBackground.R (half) VRayReflection.B (half) VRayReflection.G (half) VRayReflection.R (half) VRayReflectionFilter.B (half) VRayReflectionFilter.G (half) VRayReflectionFilter.R (half) VRayRefraction.B (half) VRayRefraction.G (half) VRayRefraction.R (half) VRayRefractionFilter.B (half) VRayRefractionFilter.G (half) VRayRefractionFilter.R (half) VRaySamplerInfo_W.B (half) VRaySamplerInfo_W.G (half) VRaySamplerInfo_W.R (half) VRaySamplerInfo_d.B (half) VRaySamplerInfo_d.G (half) VRaySamplerInfo_d.R (half) VRaySamplerInfo_z.B (half) VRaySamplerInfo_z.G (half) VRaySamplerInfo_z.R (half) VRaySpecular.B (half) VRaySpecular.G (half) VRaySpecular.R (half) VRayWireColor.B (half) VRayWireColor.G (half) VRayWireColor.R (half) Z (half)